

*As a suggestion, don’t ever completely fill up a skill with 100 points. With a required level of 90 in repair, however, this can take some time. If you want to have the best weapons early, and keep them in good shape, Jury Rigging is essential. With a repair stat over 90 you can unlock the Jury Riggingperk, which allows you to use various related weapon parts to fix up high-level weapons with junk you will otherwise be schlepping around or tossing away due to weight restrictions. Therefore, this guide is useless without achieving those levels first.Īs energy weapons are rare, it is also smart to raise up your repair stat. The caveat is that it requires a level of – (Fallout:_New_Vegas) Spec wrong, and you’ve got to blow the Intense Trainingperk to get strength back to 5. The Gauss Rifle, arguably the best weapon in the game, is available almost at the start, but it costs a bit. Raise your energy weapon skill quickly and work toward making money as quickly as possible. You’ll be kind of weak the first few hours, but only temporarily. They soak up damage and dish out long-range damage to compensate for you, allowing you to save energy ammo. You’re better off getting Boone and Ed-E as companions ASAP. You might very well want to fall back on guns if you lose your confidence, but you will be simply making yourself more mediocre as you will be diverting points away from energy weapons and other important skills. This build depends on pouring all your available skill points into that category, not guns or something else, a major disadvantage as energy weapons aren’t even common at that point. Setting up an overpowered energy weapons build It is completely removed from the game and replaced by other weapons if the Wild Wasteland perk is activated (according to the wiki).īecause of the hordes of Deathclaws, Fiends, Cazadors, and high-damage enemies blocking the way, it’s less annoying if you buy the Gauss instead of attempting to trudge across the map to get the YCS for “free.”

Remember that the YCS/186 is only available at the Brooks Tumbleweed Ranch. The – does much more damage than the base Gauss, but it requires more frequent reloads due a smaller magazine size, making it less useful in close combat. If you are planning on using energy weapons, this is probably what you will want, the Gauss rifle:

The game provides several tools to get OP weapons within the first six or so hours, provided you are willing to spend some money and devote a build to maintaining the said weapon. Your options for primary offensive capabilities are fairly limited, so you might be stuck with firearms.Įxplosives are scarce and unreliable if enemies are scattered.Įnergy weapons are even more rare early in the game, however, if you want a massive advantage by gaming the system, a special device can be earned fair and square. Early on in the game you will struggle to kill much of anything.
